Halloween is just around the corner and I’m excited to go out and enjoy Halloween night. I’ll be dressed up as a cowboy (classic, I know) and I think my friend is gonna sport fox ears and face paint. Should be a nice much needed night. Are you heading out for Halloween fun? Leave a comment!
The release of the Indominus Spotted Interactive last Friday has been successful and seems to have received a warm welcome. Though curiously I noticed a couple comments on YouTube regarding a viewer’s personal preference for female vore. I tried to make it as ambiguous as possible but apparently that arm looks too manly? Heck, it doesn’t even have any hair on it! Oh well. Just an amusing development really.
With that release I’ve learned a bit about the video player I’m working with and the limitations and features. The big interactive video I’ve got planned should work fine as intended. And I’ll even see about getting a download file for my patrons to get around the buffering issue some people have had.
In other news, I recently picked up Game Maker Studio 2 and just finished the tutorial. I don’t know if you guys remember that MetroidVania game I had wanted to make but ran into major technological restrictions I couldn’t get around with Unreal (turns out it’s better with 3D than 2D graphics), but this might actually be a viable solution to my goals.
Lastly, the sergal vore animation is wrapping up on the animation side of things. That sergal is officially dragon food~ Still have a little bit of animation to do to wrap up the scene but the next things to tackle include building up the environment (grass, trees, bushes), setting up the lighting, getting fur on the sergal (dynamic hopefully), and simulating some mesh displacement and possibly saliva. We’ll see how that last one goes. If all goes well, I can probably start rendering sometime next month, but with the animation being well over 2000 frames it’s going to take awhile. I will probably use normal lighting with fake shadows to try to make the render as fast as possible but I don’t think I’ll get render times below 10 minutes/frame, but we’ll see.
Anywho, hope you guys have a great Halloween and that your November starts off on a good note.